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The USS Trouble, in all its Kludge-y Glory!
The Trouble is a small ship, measuring 240m long, 140m wide and 28m deep. The current crew complement is 96 out of 100 possible. It is truly a multi-species ship, carrying a wide variety of species, both as crewmembers and as guests. The ship can easily accommodate both land-based and aquatic creatures as well as flying ones, and the crew is always on the lookout for someone else new and interesting to add to the complement, and often hosts a handful of guests.
History
The USS Trouble's history is a fraught and interesting one. Since its inception, the UFP has prided itself on saying that it is open to all sapient species, regardless of form, environment and any other factors that contribute to that species being “non-humanoid.” Nevertheless, it was often pointed out, sometimes with great acrimony, that crews of Federation starships were overwhelmingly humanoid. Additionally, while the Federation constantly promotes its peaceful nature, even its exploratory ships are typically better armed than they are set up for scientific exploration. Reasons typically given for the former are that building a ship for many habitats is prohibitively expensive and exposes the ship to unnecessarily frequent maintenance problems. The reason given for the latter was entirely political.
Two Starfleet officers, Fara Shimbo, who was a Lt. Commander “in pay grade only” at the time, and also a professor of zoology at the Academy, and Admiral Germaine Swanson, decided to challenge this, and proposed the Trouble as a proof of concept. The proposal was bitterly opposed by another officer, Commodore Richard Mayell, who was utterly against the idea unless his son Alexander be given the Captaincy. Curiously, Shimbo and Mayell have been bitter rivals since fourth grade.
Once the non-humanoid races heard rumors of the ship, they too began pushing for its construction. The ship was finally completed in 2334. It was built in a hurry and largely out of spare parts, and the betting was 10-1 against it successfully completing its first mission in some quarters.
Architecture
The Trouble consists of a saucer section and a detachable nacelle section, a standard configuration for Starfleet ships. Warp and Impulse drives are the Starfleet standard.
Saucer Section
The Saucer section consists of five decks:
Deck A contains the bridge, the Captain's ready room, environmental controls for the bridge itself, a replicator room which has been turned into a pub of sorts, a single-person transporter and various other oddments. The bridge contains the usual stations, all of which can be individually configured for the various persons using them. The turbolift has been decorated as a Tardis, “for luck.” One of the stations is reserved for Rosie the Robot, the crew's “Tea Lady,” who keeps everyone supplied with their own version of tea and scones, and sometimes pizza.
Outside the Ready Room, the captain keeps a potted palm tree, on the idea that if ever the potted palm is thrown overboard, the crew has decided to be done with her. A sign on the door reads, “Lasciate omne sperante, voi ch'intrate,” or “Abandon all hope, ye who enter here.”
An intriguing—although unintentional—feature of the Ready Room is that the Captain can transform it into various different settings. While it is normally very plain, it has also been known to be a Pirate Cabin and Sam Spade's office, in glorious black and white. This is the result of Istvan Sandor's work on a “holography room,” which somehow bled into the Ready Room. The captain thinks this is all pretty cool.
Deck B comprises quarters for those who prefer a temperate climate, relatively high in oxygen. Most of the humans have their quarters here. There are also labs, a museum, a gymnasium and various other amenities.
Deck C is similar to Deck B except that is meant for those who like their environment warm and wet.
Deck D is similar again, although the environment cool and dry.
Deck E is concerned with life support systems, emergency equipment, a small docking bay, emergency engines, and equipment needed for keeping meteoroids from hitting the ship.
Watches
The Trouble is normally run on three 8-hour watches:
Watch Alpha Bridge Complement:
Shimbo Chip Sandor Mirin At'dna
Watch Beta Bridge Complement
Dorcas Gus THREE POSITIONS OPEN!
Watch Gamma Bridge Complement
Iterri FOUR POSITIONS OPEN!